![]() Deeply critical viewpoints are few and far between. ![]() Publishers might revoke access for interviews and reviews. More often than not, dogged reporting and fair criticism of the industry is punished, not rewarded. “There isn’t a ton of that adversarial relationship between the press and some of the people at the top of these game companies.” “There’s this mentality that, ‘Hey, we’re all friends here!’ “There’s this mentality that, ‘Hey, we’re all friends here!’ The press and developers and public - we’re just part of the games industry and we’re trying to make it a good place and make good games!’” Schreier, a veteran reporter on the industry, tells Inverse. Jason Schreier thinks that should change. ![]() Reporters are meant to hold those in power accountable.Įxcept, it seems, when it comes to the video games industry, where the relationship can often be described as cozy.
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